
This allows the back corner to be cleared slightly earlier from attackers. This change should increase the value of controlling A Ramps. Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower. Reduce depth of cubby in Sewer to allow pushing through this space more safely. This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility. The new sloped wall also protects you from wall penetration coming from Mid. Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid. Increased the width of the Vent Room entrance. Removed this cubby near defender spawn to allow pushing through this area more safely. Reduced depth of this corner to allow pushing into defender spawn with more safety. This also breaks up a vertical 50/50 angle when peeking into the site from B Main. New material stack for cover in B Site that allows you to isolate angles more effectively. This allows a new Spike plant location for attackers to defend from within B Main. This creates a new angle into B Main when standing on the new object. On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook.
Increased the width of the B Main doorway.Attackers at A Lobby in Split could previously hear gunshots from the A Ramps during the buy phase-this was unintended and is now fixed.
We are temporarily removing Split from the map pool in Unrated and Competitive queues.