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$nvda split
$nvda split







  • This allows the back corner to be cleared slightly earlier from attackers.
  • This change should increase the value of controlling A Ramps.
  • Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower.
  • Reduce depth of cubby in Sewer to allow pushing through this space more safely.
  • This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.
  • The new sloped wall also protects you from wall penetration coming from Mid.
  • Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid.
  • Increased the width of the Vent Room entrance.
  • Removed this cubby near defender spawn to allow pushing through this area more safely.
  • Reduced depth of this corner to allow pushing into defender spawn with more safety.
  • This also breaks up a vertical 50/50 angle when peeking into the site from B Main.
  • New material stack for cover in B Site that allows you to isolate angles more effectively.
  • This allows a new Spike plant location for attackers to defend from within B Main.
  • This creates a new angle into B Main when standing on the new object.
  • On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook.
  • $nvda split

    Increased the width of the B Main doorway.Attackers at A Lobby in Split could previously hear gunshots from the A Ramps during the buy phase-this was unintended and is now fixed.

    $nvda split

  • We are temporarily removing Split from the map pool in Unrated and Competitive queues.








  • $nvda split